Mod support in Scam With Your Friends is not a roadmap promise, it is two of the ten official key features: "Heavily moddable content" and "Create custom personalities through JSON files and voice cloning WAV files". Both statements come from the store listing itself.

What the two features mean
- Heavily moddable content. "Heavily" is the developer's own word, and it is doing real work: it claims the game is built to be taken apart, not merely that a mod folder exists. What systems are exposed has not been itemized anywhere.
- Custom personalities through JSON. The callers in this game are AI characters, and personalities are the data that defines them. A JSON-based format means a mod is a text file, not a compiled asset, which is the most modder-friendly choice available.
- Voice cloning through WAV. Personalities can carry cloned voices from WAV files. This is the feature that makes a custom caller feel like a caller rather than a chatbot.
Together these three lines describe the game's real long tail: a call center comedy whose cast is user-written. The custom personalities page covers the JSON and WAV side in detail.
What is not documented
This is the honest half of the page, and it matters if you are planning to mod:
- No schema. The JSON fields a personality file accepts have not been published.
- No WAV constraints. Length, sample rate, file size and quality limits are unknown.
- No install path. Where mod files go, and how the game discovers them, is undocumented.
- No tooling. There is no official editor, template pack or example personality.
When documentation appears, it will most likely land on the official site or the official Discord, both listed on the official channels page. This page updates the day that happens.
What modding will not be for
One boundary is worth stating plainly because the subject matter invites it: mods in this game are content for a comedy game. This wiki does not host mods, does not link mod downloads, and does not link key sellers, cracks or pirated copies under any framing. If you want the game, it has exactly one store listing, and the safety and scams page explains how the fake versions circulate.
Why mods arriving at Early Access matters
Most games bolt mod support on after 1.0, if at all. Shipping it as a base Early Access feature means the playtest community is already building around it, and the developer's previous game shipped the same way. It is the strongest available signal about what the developer wants the community to do with the game.