Gameplay

Scam With Your Friends Hazards

The official feature list for Scam With Your Friends is unusually specific about disasters: survive computer viruses, police raids, air strikes, and other workplace disasters. Viruses are planted by scambaiters, the people who scam scammers for fun. Community footage adds how often hazards land and what they look like when the office falls apart.

Last updated & fact-checked: 2026-10-03Official sources
Official hazards
Computer viruses, police raids, air strikes, other workplace disasters
Who plants viruses
Scambaiters
When they land
During the shift, per the official copy
Frequency and details
Community footage, not documented

The official feature list for Scam With Your Friends is unusually specific about disasters. Feature eight reads, in full: "Survive computer viruses, police raids, air strikes, and other workplace disasters". Hazards are not a side system in this game; they are one of the four official pillars of the loop.

Swirling debris fills an office during a workplace disaster. Official screenshot.
Swirling debris fills an office during a workplace disaster. Official screenshot.

The three named hazards

What community footage adds

Playtest recordings are the only source for how hazards behave in practice, so everything in this section is labelled community-sourced:

How hazards fit the loop

A shift runs on two clocks at once: the countdown toward the end-of-day review, and whatever the office throws at you. Handling a hazard costs call time, and call time is quota. That tension is the actual difficulty of the game, and it is why the official site gives hazards their own section title: "Your desktop, their disaster".

A worker swings a bat amid stars and fire in the office. Official screenshot.
A worker swings a bat amid stars and fire in the office. Official screenshot.

Where the hazard details will be finalized

The developer has not published a hazard list beyond the official examples, and the Early Access release is the point where that usually gets documented properly. The mods system is also worth watching here: custom personalities are already a base feature, and hazard behaviour is exactly the kind of system a moddable game tends to open up.

Sources